- All Army Attack strongest unit picks depend on army synergy, not one overpowered body
- Clucks (chickens) are the confirmed early-game swarm backbone worth massing
- Plant support units multiply the value of every animal already on the field
- Unit count scaling usually beats single-unit quality in this auto-battler
- Demo (live since Nov 16, 2026) exposes a subset of the planned 60+ unit roster
How We Rank the Strongest Units in All Army Attack
All Army Attack is a roguelike auto-battler where animals and plants clash in armies so large they overflow the screen. Because battles resolve automatically, the strongest unit is never just the one with the biggest stat line — it is the unit that converts your resources into the most effective board presence across an entire run.
With roughly 60 unit types planned and the free demo live on the Steam page, our rankings are built on four criteria that matter in every auto-battler:
| Criteria | What It Measures | Why It Matters |
|---|---|---|
| Cost Efficiency | Power gained per resource spent | Cheap units compound faster in a scaling run |
| Scaling Potential | How the unit improves with buffs and count | Snowball runs live and die on late-game scaling |
| Synergy | How well it combos with other units/cards | Mixed animal-plant armies outperform solo stacks |
| Reliability | Consistent value across waves and bosses | Units that need perfect setups rank lower |
All Army Attack launched its demo on November 16, 2026, and the full 60+ unit roster arrives with the 2027 release. Treat these rankings as a living tier framework — we update it as units are revealed and balance patches land.
Strongest Unit Tier List: Roles That Win Runs
Rather than ranking units we cannot yet verify, this tier list ranks the confirmed unit categories from the demo by how reliably they carry a run. Within each category, individual units rise and fall based on the cards offered during your run.
| Tier | Unit Category | Role | Run Impact |
|---|---|---|---|
| S | Army Scaling Plants | Buff and spawn extra units | Multiplies everything you already field |
| S | Massed Clucks (Chickens) | Cheap swarm bodies | Overwhelms through sheer numbers when boosted |
| A | Animal Frontliners | Tanky melee anchors | Protects squishier swarm and plant units |
| A | Ranged Plant Damage | Area damage, utility | Converts animal numbers into kills |
| B | Generic Damage Dealers | Raw single-target damage | Strong early, falls off without support |
| C | Unboosted Fillers | Bodies with no card support | Only worth it when offered nothing better |
S-Tier: Force Multipliers
- Plants that spawn or buff units
- Value grows with army size
- Priority pick in every run
A-Tier: Formation Core
- Durable animal frontliners
- Ranged plant damage dealers
- Hold the line while swarms scale
B/C-Tier: Situational
- Generic damage units
- Need card support to matter
- Fill gaps, never build around them
The strongest unit in All Army Attack is the one your current cards already support. A boosted cluck swarm with cluck-empowering cards outperforms an unsupported heavy hitter almost every time.
Building Around the Strongest Units: Step by Step
Follow this sequence to turn strong individual units into a winning army. The order matters — early scaling decisions determine whether your late-game units have anything worth multiplying.
Secure Swarm Bodies Early
Pick up cheap animal units like clucks in your first card selections. Early bodies are the foundation every later upgrade multiplies against.
Add Card Support
Prioritize cards that boost your existing units — extra cluck damage, spawn rate, or army size limits. Supported units are your strongest units.
Insert Frontline Anchors
Add tanky animal frontliners so your swarm and ranged plants survive longer. A protected backline is a winning backline.
Layer Plant Synergy
Field plants that buff or spawn additional units. This is where your army transitions from big to overwhelming.
Push Your Lead
After each victory, immediately press toward enemy structures while your army is at peak size. Momentum compounds faster than rebuilding.
The game lets you stake your entire army on one decisive push. Only go all-in after wiping an enemy wave or right after an attack upgrade — never into a defended chokepoint while reinforcements are still arriving.
Unit Comparison: Strengths and Weaknesses
Every unit category has a clear profile. Use this comparison when choosing between card offers mid-run — match the pick to what your army is missing, not to what looks strongest in isolation.
| Unit Type | Strengths | Weaknesses | Best Support Cards |
|---|---|---|---|
| Clucks (Chickens) | Cheap, fast to field, overwhelming when massed | Fragile without buffs | Cluck damage boosts, spawn rate |
| Animal Frontliners | Durable, hold chokepoints, protect backline | Low utility, mediocre damage | Health and defense upgrades |
| Ranged Plants | Area damage, attack from safety | Squishy if frontline collapses | Attack power, unit-count scaling |
| Support Plants | Buff and spawn units, multiply army value | Weak direct combat stats | Army size and production speed |
| Generic Damage Units | Strong early-wave output | Falls off without scaling investment | Attack power only |
Strongest Army Checklist:
- Establish cheap swarm bodies in the first card picks
- Commit card support to one unit type before diversifying
- Add a durable frontline before stacking ranged plants
- Field at least one buff or spawn-effect plant unit
- Time an all-in push only after a wave wipe or attack upgrade
Stacking only one unit type is the most common run-killer. Animals and plants fill different roles — the strongest armies mix cheap swarm, durable frontline, and plant support in roughly that order of acquisition.
FAQ
Q: What is the strongest unit in All Army Attack right now?
Based on the demo, no single unit dominates. Massed clucks backed by cluck-boosting cards and army-scaling plants are the most reliable carry, because they convert the game's core mechanic — overwhelming army size — into wins.
Q: How many units are in All Army Attack?
Around 60 unit types are planned for the full release, drawn from the animal kingdom and the plant world. The demo exposes a subset of that roster, with the rest arriving by the 2027 launch.
Q: Is it better to mass cheap units or invest in strong ones?
Cheap units win when supported. Prioritize cards that increase unit count and spawn rates early — a bigger board gives every later upgrade more value. Strong single units only pay off once your swarm foundation exists.
Q: Will the strongest unit rankings change after launch?
Very likely. The full release adds more units, deeper upgrade paths, and balance patches. Track the official Steam page and Devolver Digital's channels for reveal updates, and check back here — we revise rankings as new units land.