- All Army Attack plant units are the support-and-damage half of your army roster.
- Plants bring ranged damage, area effects, and utility that complement animal swarms.
- The strongest builds pair plant buffs with cheap animal bodies like clucks.
- Look for plant cards that spawn extra units to multiply army value.
- The full roster of 60+ units grows as the game heads toward its 2027 launch.
All Army Attack Plant Units: What They Do
In All Army Attack, your army mixes animals and plants into one enormous auto-battling formation. Animal units such as clucks act as cheap swarm bodies and frontliners, while plant units provide the ranged damage, area effects, and utility that hold the formation together. The demo, live since November 16, 2026, exposes a subset of the planned roster — the remaining plant types will be documented as the full release approaches in 2027.
Ranged Damage Plants
- Consistent backline damage
- Safe behind animal frontliners
- Pairs well with swarm bodies
Support & Buff Plants
- Empower your existing units
- Multiply army-wide value
- Best scaling per card
Spawner Plants
- Generate extra units
- Feed the screen-overflow fantasy
- Strong with army-size upgrades
Plants that buff or spawn extra units multiply the value of every animal you already field. Prioritize these over raw stat picks when your animal count is high.
Plant Roles vs Animal Roles
Balancing the two halves of your roster is the heart of team-building in All Army Attack. Plants alone lack bodies; animals alone lack payoff. Use the comparison below to plan drafts.
| Aspect | Animal Units | Plant Units |
|---|---|---|
| Primary role | Swarm bodies, frontline, melee damage | Ranged damage, utility, support |
| Cost profile | Cheap, fast to field | Moderate, higher per-card impact |
| Scaling | Stronger with numbers and spawn-rate boosts | Stronger with buffs and unit multipliers |
| Best pairing | Plant support behind a tough animal wall | Buffing a large animal swarm |
| Example | Clucks (chickens) massed early | Plants that buff or spawn extra units |
| Build Focus | Key Cards to Grab | Strength | Risk |
|---|---|---|---|
| Swarm rush | Cheap animal cards, spawn-rate upgrades | Fast, overwhelming | Fades late without plant support |
| Plant support core | Buff/spawner plants, army-size cards | Scales all run | Weak early frontline |
| Balanced mix | Durable animal frontliners + ranged plants | Steady, flexible | Slower to snowball |
Stacking only plants leaves you with no frontline — squishy animal swarms need to survive long enough for plant damage to matter. Always keep some durable bodies in front.
Step-by-Step: Building a Plant-Based Army
Establish the Animal Core
Recruit cheap animal bodies like clucks early. A bigger board gives every later plant card more value — numbers come first, quality second.
Add Frontline Durability
Draft tanky animal frontliners before heavy plant investment. Ranged plants need a wall to fire safely from behind.
Slot in Plant Support
Pick plants that buff existing units or spawn extras. These multiply your whole army rather than adding one body.
Scale Army Size
Take cards and base upgrades that raise unit counts and spawn rates — the engine behind the screen-overflowing battles.
Adapt Each Run
As a roguelike, every run offers different options. Take the strongest plant-animal synergy offered instead of forcing one fixed build.
After a won fight, push the nearest enemy structure while your army is at peak size. Momentum rewards the aggressive — letting the enemy breathe lets them rebuild faster than you.
Plant Units and the Base Upgrade Loop
Between battles you choose base upgrades that shape how your plant-animal engine scales across the run. Priority matters more than raw power picks.
| Upgrade Priority | Upgrade Type | Why It Matters |
|---|---|---|
| 1 | Unit production speed | Faster spawns compound into a bigger army for free |
| 2 | Unit attack power | Converts swarm numbers into actual damage output |
| 3 | Army size / spawn rate | Multiplies value of every plant spawner |
| 4 | Health and defense | Take later, once you survive long enough for it to matter |
| 5 | Cosmetic / convenience | Fun but won't win runs |
Economy and army-size upgrades usually pay off more across a full run than a single strong unit — even a great plant. Think long-term scaling.
Plant Army Run Checklist:
- Recruit cheap animal bodies in the first battles
- Add at least one durable animal frontliner
- Draft a plant that buffs or spawns units
- Prioritize production speed at base upgrades
- Push immediately after winning a fight
FAQ
Q: What are plant units in All Army Attack?
Plant units are the support-and-damage half of your army, recruited through cards. They bring ranged damage, area effects, and utility that complement animal swarms like clucks.
Q: Can I build an army of only plants?
It's possible but not recommended. Without animal frontliners, your formation lacks bodies to absorb damage, and squishy backline plants get overwhelmed quickly.
Q: How many plant units are in the game?
The full roster is planned at around 60 unit types total, mixing animals and plants. The demo exposes a subset; the rest will arrive with the full 2027 release.
Q: Which plant cards are best early?
Prioritize plants that buff existing units or spawn extra units. They multiply the value of every animal already on the board, giving the best early-game scaling.