All Army Attack All Cards List: Every Card Type & Effect - Cards

All Army Attack All Cards List: Every Card Type & Effect

All Army Attack cards list: every card category, unit recruitment, army scaling, base upgrades, and availability in the 2026 demo.

2026-11-14
All Army Attack Wiki Team
Quick Guide
  • All Army Attack all cards list: roughly 70 cards are planned for the full game.
  • Demo status: a subset of cards is available in the free demo, live since November 16, 2026.
  • Card roles: unit recruitment, army scaling, unit buffs, and base progression.
  • Core strategy: army scaling cards compound — grab them early in every run.
  • Full release: the complete card pool arrives with the 2027 full version.

All Army Attack Cards Overview

Cards are the building blocks of every run in All Army Attack. They add units to your army, empower the ones you already field, and upgrade your base between battles. Developer Blacklight Games and publisher Devolver Digital have confirmed a pool of around 70 cards for the full release, with the Steam demo exposing a representative slice of the categories below.

Availability Note

All Army Attack was announced on November 10, 2026, and its demo launched November 16, 2026. Individual card names and exact effects are still being documented — this list reflects officially confirmed categories, with per-card details to be added as the full 2027 release approaches.

Card Categories at a Glance

CategoryRoleAvailabilityRun Impact
Animal Unit CardsRecruit animal units (clucks and more)DemoFrontline and swarm bodies
Plant Unit CardsField plant units with ranged and area effectsDemoDamage and utility support
Army Scaling CardsBoost unit counts and spawn ratesDemoHigh — compounds all run
Unit Buff CardsEmpower existing unitsDemoConverts numbers into damage
Base Upgrade CardsImprove base and run economyDemoLong-term scaling
Full Launch PoolRemaining cards up to ~70 totalTo be confirmedNew units and combos

Unit Recruitment

  • Adds animal or plant units
  • Expands army size
  • Builds frontline presence

Army Scaling

  • Increases unit counts
  • Raises spawn rates
  • Core engine of the game

Base Progression

  • Upgrades between battles
  • Boosts run economy
  • Pays off across full runs

Card Roles in Your Run

Each card category serves a distinct phase of your run. Understanding when a category matters most is the difference between a snowballing army and one that stalls before the enemy base falls.

Card RoleBest Pickup TimingSynergyPriority
Swarm unit cards (clucks)Early gameScaling and buff cards★★★★
Plant support cardsEarly-mid gameAnimal frontliners★★★★
Army scaling cardsAs early as possibleEverything★★★★★
Attack buffsMid gameLarge existing army★★★★
Base economy cardsAfter first victoriesLong runs★★★
Defense upgradesWhen surviving fightsFull-army pushes★★
Editor's Pick

Prioritize cards that increase unit count or spawn rate first. A bigger board gives every later card more value — one scaling card picked early beats three buff cards picked late.

How to Use Cards: Step-by-Step

Follow this sequence to turn your card picks into an army that overflows the screen.

1

Establish the Core Loop

Each run is a series of battles. You spend resources on cards and upgrades before each fight; the battle then plays out automatically. Your decisions happen between fights, not during them.

2

Recruit a Balanced Base

Mix animal units like clucks with plant units. Animals provide cheap swarm bodies and frontliners; plants bring ranged damage and utility. Avoid stacking only one type.

3

Scale Before You Buff

Grab army scaling cards early — unit counts, spawn rates, and army size limits. More units on the board multiply the value of every buff card that follows.

4

Upgrade Between Battles

After each victory, choose base upgrades and rewards. Favor economy and army-size upgrades over a single strong unit for better full-run scaling.

5

Commit to the All-In

With a fully scaled army, use the stake-your-entire-army push after wiping an enemy wave or right after upgrading attack power — the payoff can shatter a fortified base instantly.

Casual-Friendly Reminder

Losing an army is not run-ending. Rebuilding is fast, and experimenting with all-in pushes is part of the fun — use casual runs to learn layouts before going greedy.

Card Synergies and Combos

Swarm Multiplier

  • Cluck mass + scaling cards
  • Cheap bodies become real damage
  • Best early-game snowball

Plant Buff Engine

  • Buff/spawn plants + animal swarm
  • Multiplies value of fielded units
  • Strong mid-game spike

Frontline Anchor

  • Tanky animal frontliners + ranged plants
  • Keeps squishy swarm alive
  • Reliable into chokepoints

Economy Snowball

  • Base upgrade cards + production speed
  • Faster spawns compound for free
  • Best long-run scaling
Combo Caution

Avoid all-in pushes into well-defended chokepoints or while enemy reinforcements are still streaming in — a lost army means rebuilding from scratch.

Card Tracking Checklist

Track what you've confirmed in the demo and what still awaits the full release:

Card List Milestones:

  • Recruit every animal unit card in the demo
  • Recruit every plant unit card in the demo
  • Test one army scaling card in the first three picks
  • Complete a full-army all-in push
  • Wishlist the game for full-release card reveals

FAQ

Q: How many cards are in All Army Attack?

The full game is planned to include roughly 70 cards spanning unit recruitment, army scaling, buffs, and base progression. The demo exposes a subset of these; the complete list will be confirmed at the 2027 full release.

Q: Which All Army Attack cards should I pick first?

Army scaling cards — anything that increases unit counts, spawn rates, or army size limits. They compound over a whole run, making every later card more valuable. Buff and base economy cards work best afterward.

Q: Is there a difference between animal and plant unit cards?

Yes. Animal cards such as clucks field cheap swarm bodies and frontliners, while plant cards bring ranged damage, area effects, and utility. Combining the two is central to the game's team-building depth.

Q: Will demo cards carry over to the full release?

Progress from the demo will not carry over. The demo is a vertical slice, and the full version is expected to add more cards, unit types, and deeper upgrade paths when it launches in 2027.

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