- Infinite army build: Scale unit counts until your army overflows the screen in All Army Attack
- Core engine: Prioritize army scaling cards and spawn-rate upgrades in the early game
- Unit balance: Mix cheap animal swarm bodies with plant support for compounding value
- All-in timing: Stake your entire army after wiping a wave, never into a fortified chokepoint
- Base priority: Production speed first, attack power second, defense last
What Is the Infinite Army Build in All Army Attack?
All Army Attack is built around one wild fantasy: your army grows so large it literally overflows the screen. The infinite army build is the playstyle that leans fully into that fantasy — instead of investing in a few elite units, you maximize raw unit count and spawn rates until your swarm becomes an unstoppable tide of animals and plants.
The demo (live on Steam since November 16, 2026) exposes the core loop this build depends on: recruit units through cards, upgrade your base between battles, and hurl the resulting blob at cosmic threats. Off-screen units keep following your commands, so there is no hard cap on how absurd your army can get — the only limit is how efficiently you scale.
The key insight: every unit-count or spawn-rate upgrade you take early multiplies the value of every later pick. A bigger board makes every buff, every plant synergy, and every animal card worth more. That compounding effect is the engine of the infinite army build.
Numbers beat quality in this build. An upgrade that adds +20 units to a 300-unit army is worth more than one that makes a single unit twice as strong. Always ask: "Does this pick scale with my current army size?"
Here is how the main scaling levers compare:
| Scaling Lever | What It Does | Priority | Notes |
|---|---|---|---|
| Unit count cards | Adds bodies to your formation | ★★★★★ | Foundation of the build |
| Spawn rate upgrades | Produces units faster between fights | ★★★★★ | Compounds every round |
| Army size limit cards | Raises formation caps | ★★★★ | Essential past mid-game |
| Swarm buffs (e.g., cluck boosts) | Empowers cheap massed units | ★★★★ | Turns filler into damage |
| Single-unit power cards | Buffs one strong unit | ★★ | Off-theme, pick sparingly |
Unit Composition for Maximum Scaling
Around 60 unit types are planned for the full game, drawn from the animal kingdom and the plant world. For an infinite army build, you want a composition where every unit class reinforces the swarm.
Clucks (Chickens)
- Signature swarm body
- Cheap and fast to field
- Strongest when massed
- Pairs with cluck-boosting cards
Animal Frontliners
- Meat shield role
- Tanks hits for squishy swarm
- Holds the front of formation
- Enables wider engagement
Plant Support
- Force multiplier
- Buffs and spawns extra units
- Ranged damage from safety
- Best synergy with swarms
The golden rule: plants that buff or spawn extra units multiply the value of every animal you already field. A plant that adds one animal per few seconds is effectively an infinite unit generator — exactly what this build wants. Durable animal frontliners protect that engine while your ranged elements deal damage from behind.
Do not stack only one unit type. Pure cluck armies collapse against area damage, and pure plants lack bodies to hold the line. Balance numbers with roles: swarm bodies, frontliners, and support plants.
Recommended composition targets as your run progresses:
| Run Phase | Swarm Bodies | Frontliners | Support Plants | Focus |
|---|---|---|---|---|
| Early (rounds 1-3) | 60% | 20% | 20% | Cheap bodies, first scaling cards |
| Mid (rounds 4-7) | 50% | 25% | 25% | Spawn-rate upgrades, plant synergy |
| Late (round 8+) | 45% | 25% | 30% | Buff density, army size caps |
Step-by-Step: Building Your Infinite Army
Follow this sequence in your demo runs to scale as fast as possible:
Open with Unit Count
Spend your first resources on cheap unit cards — clucks are the classic opener. Early bodies win early fights, and early wins fund your scaling engine.
Grab Every Scaling Card
From the first card offerings onward, prioritize army scaling cards: unit counts, spawn rates, and army size limits. These are the core engine of the super-large-scale battles the game is designed around.
Add Plant Synergy
Once you have a critical mass of animals, add plants that buff or spawn extra units. Each support plant raises the value of your entire existing board.
Upgrade Base Production
Between battles, pump unit production speed at your base first. Faster spawn rates compound into a bigger army essentially for free across the run.
Manage the Overflow
When your army exceeds the screen, use rally points and the minimap to steer units you cannot see. Pause and re-center on your army blob before big engagements so no stragglers get left behind.
After winning a fight, immediately push toward the nearest enemy structure while your army is at peak size. Letting the enemy breathe lets them rebuild defenses faster than you can rebuild troops.
Base Upgrade Priorities
Between battles you choose base upgrades and rewards, and those choices determine whether your army snowballs or stalls. Think short-term power versus long-term scaling — economy and army-size upgrades usually pay off more across a full run than any single strong unit.
| Upgrade Category | Effect | Priority | When to Take |
|---|---|---|---|
| Unit production speed | Faster spawn rates | ★★★★★ | First, every time |
| Unit attack power | Converts numbers to damage | ★★★★ | After production is solid |
| Health / defense | Units survive longer | ★★★ | Once fights get close |
| Economy / resources | More income per round | ★★★★ | Early-mid game |
| Cosmetic / convenience | Fun, low impact | ★ | Last, if ever |
A faster spawn rate compounds every single round. Attack and health upgrades only help the units you have; production upgrades grow the army you will have. In an infinite army build, growth always wins.
The All-In Push: When to Stake Your Entire Army
All Army Attack lets you gamble your whole force on a single decisive push. The payoff is huge — a full-army assault can shatter a fortified base instantly — but losing means starting your force over. Timing is everything.
| Situation | All-In? | Reasoning |
|---|---|---|
| Just wiped an enemy wave | Yes | Enemy army is gone, defenses exposed |
| Enemy production is down | Yes | Window before reinforcements arrive |
| Fresh attack-power upgrade | Yes | Maximize damage while buffed |
| Well-defended chokepoint | No | Blob piles up, units jostle instead of attacking |
| Reinforcements streaming in | No | You fight an ever-growing force |
Two additional notes for giant-army management:
- Widen your formation. A wider formation reduces pile-ups at chokepoints and keeps more units actually attacking instead of jostling for position.
- Retreat toward your spawn. If you must pull back, retreat toward your base so fresh units join you on the way instead of being lost behind you.
Losing an army is not run-ending. Rebuilding is fast, and experimenting with all-in pushes is half the fun. Use casual runs to learn enemy layouts before committing to greedier strategies.
Infinite Army Build Checklist
Run through this checklist each run to confirm your scaling is on track:
Every Run, Check That You:
- Picked at least one army scaling card by round 2
- Added a plant that buffs or spawns units by mid-game
- Upgraded unit production speed at base first
- Re-centered on your army blob before major engagements
- Pushed immediately after winning a fight
FAQ
Q: What is the infinite army build in All Army Attack?
It is a playstyle that maximizes raw unit count and spawn rates instead of investing in a few elite units. By prioritizing army scaling cards and production upgrades, your army grows until it overflows the screen — which is exactly what the game is designed around.
Q: Is there a cap on army size in All Army Attack?
Your army can grow far beyond what fits on screen. Off-screen units continue following your commands, so use rally points and the minimap to control units you cannot see. Army size limit cards raise your formation caps as you scale.
Q: Which units are best for the infinite army build?
Clucks (chickens) are the signature cheap swarm body, durable animal frontliners protect the formation, and support plants that buff or spawn extra units multiply the value of everything else. Balance the three roles rather than stacking one type.
Q: When should I gamble my entire army on one push?
Go all-in right after wiping an enemy wave, when enemy production is down, or immediately after an attack-power upgrade. Avoid all-in pushes into well-defended chokepoints or while enemy reinforcements are still arriving.
Q: What base upgrades should I prioritize?
Unit production speed first — faster spawns compound into a bigger army for free. Then attack power so your blob converts numbers into damage. Health and defense can wait until you are surviving long enough for them to matter.